CompleteFoundation
UE5.8 project, visual identity, world direction, roster concepts, core documentation, website, and production standards.
Phase 1ACore Character Pipeline
Wren and Ripper models, rigs, animation Blueprints, locomotion, combat animation libraries, and validated Unreal imports.
Phase 1B · NowCombat Integration Audit
Audit and finalize attacks, hit detection, damage, blocking, dodging, counters, Edge Energy, ring-outs, KO, rounds, and victory flow.
Phase 1C · NowPrototype Presentation
Complete Main Menu, Character Select, HUD, Options, Pause, controller navigation, Eucalyptus Summit, and 60 FPS optimization.
Phase 1DGameplay Showcase
Package and capture a polished Wren vs. Ripper match for a Kickstarter gameplay reveal mixed with the existing concept trailer.
Phase 2Vertical Slice Expansion
Add the next production-ready fighter, expand arena content, improve AI and training, and strengthen the complete playable slice.
Phase 3Multiplayer Integration
Online matchmaking, private lobbies, networked combat validation, ranked systems, replay support, and spectator tools.
Phase 4Full Roster & World
Complete the core roster, remaining arenas, story progression, unlock systems, polish, audio, accessibility, and content balancing.
Phase 5Launch & Live Support
Steam release, post-launch balance updates, new fighters, arena expansions, DLC, seasonal content, and community events.