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PhoenixGold Game Studios Presents

Eucalyptus Edge

Cute Fighters. Serious Skills.

A stylized 3D weapon-based arena fighter where Australian animal warriors battle across Verdantia, a magical world threatened by The Blight.

PC Steam page coming soon Phase 1: Prototype Production Family friendly
Animal WarriorsUnique weapons, readable silhouettes, and signature combat roles.
3D Arena CombatDodge, block, counter, and pressure opponents toward ring-outs.
Edge EnergyBuild meter through skillful play and unleash character abilities.
Nature Fights BackProtect Verdantia from a corruption known as The Blight.
Official Concept Trailer

Watch the Vision

Watch the official Game Announcement Concept Trailer for Eucalyptus Edge and get your first look at the magical world of Verdantia, its unique animal warriors, and the vision for the game. Follow development as we continue building the Phase 1 combat prototype in Unreal Engine 5.8.

The world of Verdantia with waterfalls, crystals, forests, and distant mountains
World of Verdantia

A living world shaped by nature and crystal energy.

Verdantia is a magical wildlife world inspired by eucalyptus forests, crystal caverns, coastal harbors, sunbaked red desert outposts, moonlit rainforests, and ancient battle grounds. It is beautiful, dangerous, and built for champions.

Interactive World Map

Welcome to Verdantia

Explore the regions planned for Eucalyptus Edge. Each location is designed as a memorable landmark with its own atmosphere, hazards, and combat identity.

Illustrated map of Verdantia
Eucalyptus Summit arena concept
Eucalyptus Summit

Home of the Edge Clans

A high-altitude arena surrounded by ancient eucalyptus trees, wooden platforms, and scenic cliffside views.

Planned focus: ring-out pressure, breakable railings, lantern hazards, and strong vertical atmosphere.
Frostpine Ridge arena concept
Frostpine Ridge

Where Cold Forges Endurance

A frozen mountain region built around icy ledges, wind pressure, and dangerous arena edges.

Planned focus: slippery surfaces, cold wind pressure, cliff danger, and dramatic snow lighting.
Crystal Caverns arena concept
Crystal Caverns

Ancient Power Beneath Verdantia

A glowing underground arena filled with radiant crystals, reflective surfaces, and magical combat lighting.

Planned focus: crystal hazards, underground waterfalls, glowing arena edges, and magical ambience.
Bamboo Harbor arena concept
Bamboo Harbor

Coastal Village Combat

A vibrant harbor of bamboo platforms, tidal hazards, rope bridges, and shifting battlefield momentum.

Planned focus: moving platforms, tidal pressure, dock edges, and coastal combat flow.
Moonlit Rainforest arena concept
Moonlit Rainforest

Where Ancient Magic Glows

A mystical rainforest arena filled with bioluminescent plants, moonlight, fog, and hidden paths.

Planned focus: atmosphere, glowing plants, low visibility moments, and magical forest energy.
Sunbaked Outback arena concept
Sunbaked Outback

Land of Endurance and Unyielding Spirit

A windswept desert arena built around ancient carvings, red rock cliffs, totem banners, and blazing sunlight.

Planned focus: sand gust hazards, open sightlines, ring-out pressure, red dune atmosphere, and endurance-based arena design.
Blightroot Hollow arena concept
Blightroot Hollow

The Corrupted Heart of Verdantia

A once-sacred grove where ancient roots twist and pulse with dark energy — living roots, toxic pools, and spreading corruption under perpetual twilight.

Planned focus: root eruption hazards, corruption pools that shrink safe space, collapsing root bridges, and multi-level ring-out combat.
Edge Festival Colosseum arena concept
Edge Festival Colosseum

The Heart of the Championship

The ceremonial grounds where champions gather to prove their skill, honor their clans, and protect Verdantia.

Planned focus: championship spectacle, local versus presentation, crowd energy, and final arena polish.
Training grounds with animal fighters and a glowing crystal arena
Training Grounds

Every fighter enters the arena with a role.

Fighters are built around signature weapons, movement styles, readable silhouettes, and clear combat identities. Phase 1 focuses on proving the core loop through local versus gameplay and training arena combat.

The Blight corrupting the training arena with purple storm energy
The Blight

A corruption spreading through Verdantia.

The Blight twists nature, amplifies aggression, and threatens every clan. What begins as a sacred combat festival becomes a fight to protect the balance of the world.

Koda overlooking a corrupted Verdantia landscape
Story Direction

The Edge must be restored.

Champions who fall to The Blight can be purified through combat. Victory is not only about defeating opponents, but restoring the natural life force that connects Verdantia.

Game Features

Unite Nature. Master the Edge.

Responsive Combat

Tight and readable action with light attacks, heavy attacks, blocking, dodging, counters, and combo chains.

Ring-Out Victories

Every arena edge matters. Knock opponents out of the battlefield or win through health pressure.

Edge Energy

Build Verdantia's natural life force through active play and spend it on special and ultimate abilities.

Family-Friendly Fantasy

Stylized effects, expressive animation, magical impact, and no blood or graphic violence.

Roster Production Status

Fighters of Verdantia

Wren and Ripper are the active Phase 1 fighters and the only characters currently ready for full combat testing. Every other champion remains visible as part of the planned roster while progressing through the production pipeline.

Wren the Kangaroo

Wren

The Kangaroo · Mobile Bruiser

Combat Ready
ModelRigAnimationsUnrealCombat Testing

Primary Phase 1 fighter. Fully integrated and being validated for the prototype showcase.

Ripper the Tasmanian Devil

Ripper

The Tasmanian Devil · Aggressive Brawler

Combat Ready
ModelRigAnimationsUnrealCombat Testing

Primary Phase 1 fighter. Complete animation library and Unreal integration ready for match validation.

Koda the Koala

Koda

The Koala · Balanced Staff Fighter

In Development
ModelBlender SetupRigAnimationsUnreal

Awaiting final Blender setup and the two-handed staff production pipeline before Unreal combat integration.

Kiri the Kookaburra

Kiri

The Kookaburra · Precision Duelist

Gameplay Integration
ModelWeaponsRig ValidationAnimationsUnreal

Character and attached weapons require final production validation before the combat animation and Blueprint pass.

Banjo the Sugar Glider

Banjo

The Sugar Glider · Whip Specialist

Gameplay Integration
ModelRetopologyRigWhip PipelineUnreal

Model and rig are prepared. Flexible whip physics and final Unreal integration remain in development.

Echo the Platypus

Echo

The Platypus · Crystal Tonfa Specialist

Gameplay Integration
ModelWeaponsImport RepairAnimationsUnreal

The character is being rebuilt through the standardized import pipeline so Unreal correctly locates and validates the mesh.

Atlas the Emu

Atlas

The Emu · Windspine Polearm Fighter

Gameplay Integration
ModelScaleBase RigWeapon SetupUnreal

Height and upright import are corrected. Polearm setup, animation production, and combat integration remain.

Locked Challenger

A visitor from beyond Verdantia

Secret Fighter
LockedFuture Reveal

A secret challenger reserved for a future reveal and later development milestone.

Current Playable Focus

Wren vs. Ripper

Phase 1 is being completed around one polished matchup in Eucalyptus Summit. The immediate goal is a stable, controller-ready, 60 FPS combat showcase with working menus, character select, HUD, complete match flow, and trailer-ready gameplay.

Explore Verdantia

Arenas Built Like Landmarks

Verdantia is shaped by eucalyptus forests, crystal caverns, coastal harbors, sunbaked outposts, moonlit rainforests, icy ridges, corrupted hollows, and ceremonial battle arenas.

Eucalyptus Summit arenaPhase 1

Eucalyptus Summit

Crystal Caverns arenaPhase 1

Crystal Caverns

Bamboo Harbor arenaFuture

Bamboo Harbor

Sunbaked Outback arenaConcept

Sunbaked Outback

Frostpine Ridge arenaFuture

Frostpine Ridge

Moonlit Rainforest arenaPlanned

Moonlit Rainforest

Blightroot Hollow arenaConcept

Blightroot Hollow

Arenas of Verdantia overview
Developer Insights

Community and Prototype Planning

Eucalyptus Edge is being shaped in public through concept art, Kickstarter updates, in-engine cinematic production, and Phase 1 prototype development.

Training partner community vote

Training Partner Vote

Backers can help shape Verdantia by voting on training partner concepts for future prototype content.

Verdantia practice dummy concept sheet

Practice Dummy Concept

Behind-the-scenes concept planning for training systems, visual feedback, and combat practice spaces.

Koda overlooking Verdantia in the reveal cinematic

Reveal Cinematic In Production

The 90-second "Nature Fights Back" trailer is fully directed — 21 shots across five acts — and is now being built shot-by-shot in Unreal Engine 5.8 Sequencer, rendered entirely in-engine.

Development Timeline

Production Milestones

The original five-phase roadmap is now divided into smaller production milestones so progress can be tracked clearly from the current Wren vs. Ripper prototype through the full game.

Complete

Foundation

UE5.8 project, visual identity, world direction, roster concepts, core documentation, website, and production standards.

Phase 1A

Core Character Pipeline

Wren and Ripper models, rigs, animation Blueprints, locomotion, combat animation libraries, and validated Unreal imports.

Phase 1B · Now

Combat Integration Audit

Audit and finalize attacks, hit detection, damage, blocking, dodging, counters, Edge Energy, ring-outs, KO, rounds, and victory flow.

Phase 1C · Now

Prototype Presentation

Complete Main Menu, Character Select, HUD, Options, Pause, controller navigation, Eucalyptus Summit, and 60 FPS optimization.

Phase 1D

Gameplay Showcase

Package and capture a polished Wren vs. Ripper match for a Kickstarter gameplay reveal mixed with the existing concept trailer.

Phase 2

Vertical Slice Expansion

Add the next production-ready fighter, expand arena content, improve AI and training, and strengthen the complete playable slice.

Phase 3

Multiplayer Integration

Online matchmaking, private lobbies, networked combat validation, ranked systems, replay support, and spectator tools.

Phase 4

Full Roster & World

Complete the core roster, remaining arenas, story progression, unlock systems, polish, audio, accessibility, and content balancing.

Phase 5

Launch & Live Support

Steam release, post-launch balance updates, new fighters, arena expansions, DLC, seasonal content, and community events.

Support Development

Help Bring Verdantia to Life

The Kickstarter campaign is live. Every pledge helps complete the Wren vs. Ripper Phase 1 prototype, fund the gameplay showcase, and move Eucalyptus Edge toward its full vertical slice and Steam release.