Studio Trailer World Map Fighters Roadmap Support
PhoenixGold Game Studios Presents

Eucalyptus Edge

Cute Fighters. Serious Skills.

A stylized 3D weapon-based arena fighter where Australian animal warriors battle across Verdantia, a magical world threatened by The Blight.

PC Steam page coming soon In development Family friendly
Animal WarriorsUnique weapons, readable silhouettes, and signature combat roles.
3D Arena CombatDodge, block, counter, and pressure opponents toward ring-outs.
Edge EnergyBuild meter through skillful play and unleash character abilities.
Nature Fights BackProtect Verdantia from a corruption known as The Blight.
Official Concept Trailer

Watch the Vision

This concept trailer was created with Google Flow and Canva to communicate the cinematic tone, world, and excitement of Eucalyptus Edge while the playable prototype continues development.

The world of Verdantia with waterfalls, crystals, forests, and distant mountains
World of Verdantia

A living world shaped by nature and crystal energy.

Verdantia is a magical wildlife world inspired by eucalyptus forests, crystal caverns, coastal harbors, sunbaked red desert outposts, moonlit rainforests, and ancient battle grounds. It is beautiful, dangerous, and built for champions.

Interactive World Map

Welcome to Verdantia

Explore the regions planned for Eucalyptus Edge. Each location is designed as a memorable landmark with its own atmosphere, hazards, and combat identity.

Illustrated map of Verdantia
Eucalyptus Summit arena concept
Eucalyptus Summit

Home of the Edge Clans

A high-altitude arena surrounded by ancient eucalyptus trees, wooden platforms, and scenic cliffside views.

Planned focus: ring-out pressure, breakable railings, lantern hazards, and strong vertical atmosphere.
Frostpine Ridge arena concept
Frostpine Ridge

Where Cold Forges Endurance

A frozen mountain region built around icy ledges, wind pressure, and dangerous arena edges.

Planned focus: slippery surfaces, cold wind pressure, cliff danger, and dramatic snow lighting.
Crystal Caverns arena concept
Crystal Caverns

Ancient Power Beneath Verdantia

A glowing underground arena filled with radiant crystals, reflective surfaces, and magical combat lighting.

Planned focus: crystal hazards, underground waterfalls, glowing arena edges, and magical ambience.
Bamboo Harbor arena concept
Bamboo Harbor

Coastal Village Combat

A vibrant harbor of bamboo platforms, tidal hazards, rope bridges, and shifting battlefield momentum.

Planned focus: moving platforms, tidal pressure, dock edges, and coastal combat flow.
Moonlit Rainforest arena concept
Moonlit Rainforest

Where Ancient Magic Glows

A mystical rainforest arena filled with bioluminescent plants, moonlight, fog, and hidden paths.

Planned focus: atmosphere, glowing plants, low visibility moments, and magical forest energy.
Sunbaked Outback arena concept
Sunbaked Outback

Red Dune Outpost

A windswept desert arena built around ancient carvings, red rock cliffs, totem banners, and blazing sunlight.

Planned focus: sand gust hazards, open sightlines, ring-out pressure, red dune atmosphere, and endurance-based arena design.
Edge Festival Grounds arena concept
Edge Festival Grounds

The Heart of the Championship

The ceremonial grounds where champions gather to prove their skill, honor their clans, and protect Verdantia.

Planned focus: championship spectacle, local versus presentation, crowd energy, and final arena polish.
Training grounds with animal fighters and a glowing crystal arena
Training Grounds

Every fighter enters the arena with a role.

Fighters are built around signature weapons, movement styles, readable silhouettes, and clear combat identities. Phase 1 focuses on proving the core loop through local versus gameplay and training arena combat.

The Blight corrupting the training arena with purple storm energy
The Blight

A corruption spreading through Verdantia.

The Blight twists nature, amplifies aggression, and threatens every clan. What begins as a sacred combat festival becomes a fight to protect the balance of the world.

Koda overlooking a corrupted Verdantia landscape
Story Direction

The Edge must be restored.

Champions who fall to The Blight can be purified through combat. Victory is not only about defeating opponents, but restoring the natural life force that connects Verdantia.

Game Features

Unite Nature. Master the Edge.

Responsive Combat

Tight and readable action with light attacks, heavy attacks, blocking, dodging, counters, and combo chains.

Ring-Out Victories

Every arena edge matters. Knock opponents out of the battlefield or win through health pressure.

Edge Energy

Build Verdantia's natural life force through active play and spend it on special and ultimate abilities.

Family-Friendly Fantasy

Stylized effects, expressive animation, magical impact, and no blood or graphic violence.

Character Carousel

Fighters of Verdantia

Scroll through the current roster direction. Fighter reveal videos can be added here later once gameplay captures exist.

Explore Verdantia

Arenas Built Like Landmarks

Verdantia is shaped by eucalyptus forests, crystal caverns, coastal harbors, sunbaked outposts, moonlit rainforests, icy ridges, and ceremonial battle arenas.

Eucalyptus Summit arena

Eucalyptus Summit

Crystal Caverns arena

Crystal Caverns

Bamboo Harbor arena

Bamboo Harbor

Sunbaked Outback arena

Sunbaked Outback

Frostpine Ridge arena

Frostpine Ridge

Moonlit Rainforest arena

Moonlit Rainforest

Arenas of Verdantia overview
Developer Insights

Community and Prototype Planning

Eucalyptus Edge is being shaped in public through early concept art, Kickstarter updates, and prototype planning.

Training partner community vote

Training Partner Vote

Backers can help shape Verdantia by voting on training partner concepts for future prototype content.

Verdantia practice dummy concept sheet

Practice Dummy Concept

Behind-the-scenes concept planning for training systems, visual feedback, and combat practice spaces.

Development Timeline

From Prototype to Launch

Now

Visual Identity

Logo, roster direction, arena art, website, Kickstarter materials, and main menu concepts.

Phase 1

Combat Prototype

Movement, attacks, blocking, dodging, Edge Energy, local versus, and first battle arenas.

Phase 2

Vertical Slice

Animation polish, combat feedback, menus, arena presentation, and prototype trailer updates.

Phase 3

Online Testing

Private lobbies, ranked testing plans, networked combat validation, and multiplayer polish.

Launch

Steam Release

Steam page, optimization, rewards, post-launch content, and community events.

Support Development

Help Bring Verdantia to Life

Eucalyptus Edge is in early development. Support helps move the project toward its playable prototype, future Steam page, and commercial release.