Eucalyptus Edge: MegaBlast Mayhem
Cute Fighters. Serious Skills.
Blast through destructible arenas, collect powerful upgrades, outsmart rival fighters, and become the champion of Verdantia's annual MegaBlast Festival.
Festival Preview v2.0.5 is ready
The first public demo build is complete and uploaded to Steam. It is planned for Steam Next Fest, October 19–26, 2026.
Version 2.0.5 is packaged and uploaded through SteamPipe.
The written description, screenshots, art, settings, and release information are submitted.
The commercial store page is publicly visible on Steam as Coming Soon and collecting wishlists.
Meet Wren and Ripper
Step into Eucalyptus Summit with the demo's two featured fighters. Play solo against bots or gather local players for fast, explosive matches using keyboard or controller.
- Wren and Ripper as playable fighters
- Eucalyptus Summit demo arena
- Local multiplayer and AI opponents
- Four bot difficulty levels
- Keyboard and full controller support
- Powerups, bombs, rematches, and sudden death



Welcome to the MegaBlast Festival
See the fighters, regions, bombs, powerups, and fast local multiplayer action of MegaBlast Mayhem.
A complete local arcade battler
The full game expands beyond the demo with eight fighters, five regions, ten handcrafted arenas, Region Tour, unlocks, and Sonia's championship challenge.
Versus Mode
Battle with up to four local players, mix keyboards and controllers, or fill open seats with bots.
Region Tour
Travel through all five Verdantia regions, earn medals, continue saved tours, and reach the festival finale.
Random Arena
Generate region-themed layouts for unpredictable routes, changing walls, and new tactical opportunities.
Sonia Finale
Complete the tournament and face Verdantia's undefeated champion in the conclusion to the festival story.
Chaos Bombs
Gravity, Chain, MegaBlast, and Ghost mutations transform the rules of familiar matches.
Powerups
Increase bomb capacity, expand blast range, move faster, kick bombs, pierce obstacles, and shorten fuse timing.
Steam Features
Unlock achievements, preserve progress with Steam Cloud, and play with polished controller support.
Built for Rematches
Fast loading, quick navigation, clear player identities, and polished victory screens keep the festival moving.
Eight heroes enter the arena
Every fighter shown here uses artwork and sprites from MegaBlast Mayhem itself.

Koda
A courageous koala guardian from Eucalyptus Summit.
Demo FighterRipper
A powerful Tasmanian devil who thrives in explosive chaos.

Kiri
A fearless kookaburra bringing bright energy to every arena.

Banjo
A quick sugar glider who is difficult to corner.

Atlas
A proud emu competitor with commanding presence.

Echo
A resourceful platypus shaped by Frostpine Ridge.
Demo FighterWren
A fearless kangaroo whose strength makes him a festival favorite.
Unlockable ChampionSonia
The mysterious champion awaiting the winner of Region Tour.
Five regions. Ten handcrafted arenas.
These are MegaBlast Mayhem's own in-game arena presentations—not environments from the separate Eucalyptus Edge Unreal Engine project.

Eucalyptus Summit
Moss-covered ruins, towering roots, waterfalls, and forest paths.

Crystal Caverns
Glowing crystals, ancient stone, lantern light, and dangerous passages.

Bamboo Harbor
Busy docks, bamboo walkways, rope posts, lanterns, and open water.

Frostpine Ridge
Frozen stone, snowy paths, mountain pines, and glittering ice.

Sunbaked Outback
Red earth, sandstone, dry grass, desert heat, and ancient rock.
Designed for the whole couch
Readable menus, multiple input methods, flexible difficulty, and clear player identification make it easy to start a match and stay focused on the action.
- Keyboard and controller navigation
- Four bot difficulty levels
- Separate music and sound-effect volume, defaulting to a quiet 40%
- Windowed, borderless, fullscreen, and resolution options
- Five color modes: Default, Deuteranopia, Protanopia, Tritanopia, High Contrast
- Every player also carries a distinct shape — circle, triangle, square, diamond — so seats stay readable without relying on color
- No quick-time events

Captured from the game
This gallery contains only MegaBlast Mayhem promotional artwork, arenas, and gameplay from the arcade game.
The complete MegaBlast Festival
Notice from the MegaBlast Festival Office
The rumor mill has gotten completely out of hand...
We've heard the whispers.
"Are there more kingdoms beyond Verdantia?"
"Will new fighters arrive for future festivals?"
"Who keeps leaving mysterious maps on the Cartographer's desk?"
Officially...
We have absolutely no comment.
Unofficially...
Someone keeps expanding the map while we're asleep.
Every morning there are fresh footprints, half-finished sketches of distant lands, and another stack of paperwork stamped "URGENT: Definitely Not a New Tournament."
We'd also appreciate whoever keeps borrowing the good pencils to kindly return them.
For now, we're focused on making this year's MegaBlast Festival the biggest celebration Verdantia has ever seen.
After that...
Well...
We should probably see where those maps lead.
— Trevor H.
Festival Organizer • Cartographer • Bomb Safety Committee • Temporary Janitor
PhoenixGold Game Studios, Verdantia
PS: Whoever authorized sixteen experimental Chaos Bombs... we'd like to have a word with them.
(It's probably also me.)
From classroom prototype to commercial release
MegaBlast Mayhem began as a university project in 2021 years before its commercial release. The original concept was created by Trevor H. and co-developed with classmate Calvin B. during an introductory JavaScript and Object-Oriented Programming course.
What started as a classroom prototype for a classing 1993 bomberman using the newly learnd java skills evolved into a full PhoenixGold Game Studios' first commercial game and the first playable title set in Verdantia!
The festival ends with one promise: “The adventure continues in Eucalyptus Edge.”
University Prototype
The classroom experiment where MegaBlast Mayhem began.
Steam Demo
Version 1.0.0 complete, uploaded, and prepared for Steam Next Fest.
Commercial Game
The complete festival experience coming to Steam.
Eucalyptus Edge
The flagship 3D arena fighter continuing Verdantia's story.