It reads in one frame
A player should know who they are, where they are, and what is about to hit them, without being told.
Independent studio · Salt Lake City
PhoenixGold builds colorful, family-friendly games with strong identities. MegaBlast Mayhem is on Steam, Eucalyptus Edge is growing in Unreal Engine 5.8, and Faefera is becoming a cozy creature-collecting fantasy adventure in Godot.
The studio
PhoenixGold Game Studios is Trevor Hicks, working out of Salt Lake City. Design, code, art direction, audio and release engineering are all done here — which means nothing ships until it is genuinely finished, because there is no one to hand a half-built feature to.
The studio moves between genres without losing the same standard: readable art, responsive controls, distinct characters, and worlds that feel authored rather than assembled from placeholders. Each project is allowed to have its own identity.
How the studio works
A player should know who they are, where they are, and what is about to hit them, without being told.
Movement and impact are tuned before anything is built on top. Feel is not a polish task you get to later.
Every project needs a clear visual language, memorable places, and characters that make the world feel like somewhere worth returning to.
The slate
From couch-bomber chaos to 3D arena combat to a cozy creature-filled sandbox, each title stands on its own while sharing the studio’s focus on clarity, character, and polish.
A cozy PC fantasy adventure about hidden eggs, magical baby companions, building, crafting, gardening, trading, and exploring one connected world from deep caverns to floating islands.
Game page
A stylised 3D weapon-based arena fighter. Australian animal champions duel across Verdantia — light, medium and heavy attacks, blocking, parrying and dodging in full 3D movement, with Edge Energy abilities and ring-out victories.
Game page
A 1–4 player couch bomber. Eight fighters, ten handcrafted arenas across five regions, and a festival that gets louder the longer you survive. Wren and Ripper headline the free demo.
Game pageRoad ahead
On Steam, with a free demo submitted to Valve and planned for Steam Next Fest, 19–26 October 2026.
The current cozy-game milestone: finish the Sunny Meadow demo loop, creature care, building, gathering, gardening, exploration, UI, and presentation before creating a trailer or Steam page.
Continue the 3D arena fighter toward a polished combat slice in Unreal Engine 5.8.